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WHEN THE
RULES ARE CHANGING AND CHAOS RECAPTURING
THE VALUE OF CONSTRUCTIVE THINKING ©Adrienne Gans, Ph.D. ABSTRACTSimulation
training tools must prepare organizations to operate effectively in
a global workplace characterized by continuous acceleration, change,
and pressure to innovate. PlaySolvingSM is a hands-on method
for portraying complex situations, analyzing them, testing potential
solutions, and developing concrete execution plans. This process uses
tools of creative, kinesthetic, and visual thinking combined with
structured project planning and verbal analysis. Cases studies are
presented to illustrate use of the tool in actual business situations
and to frame the discussion. INTRODUCTION In
a world of change it is the flexibility, creativity, and emotional
intelligence (Goleman, 1998) of people who will spin the wheel of
evolution towards innovation and progress, often in discontinuous
leaps. Historically, many business simulation and training tools have
been optimized based on well defined situations with predictive outcomes.
However, today’s business climate is characterized by acceleration
requiring decision making under conditions of greater ambiguity, operating
within “fuzzy” rather than logical rules, and requiring skilled interpersonal
communication to execute on new business alliances and organizational
change. Scenario
Simulation with PlaySolvingSM The PlaySolving
Method PlaySolving
is a method developed by the author from several traditions in psychology
to meet the pragmatic requirements of business for creativity, new
insight, solution testing, and execution planning. PlaySolving is
a three-stage process in which: 1) business scenarios or situations
are portrayed using a hands-on environment consisting of real-world
miniature objects and props; 2) a new solution or vision is constructed
through progressive iterations in this environment; and 3) analytic
project planning is used to implement new insights and solutions systematically
in the workplace. The
first two stages of PlaySolving are based on research using Lowenfeld’s
World Technique, Jung’s idea of active imagination and Dora Kalff’s
technique of sandplay (Chodorow, 1997; Ammann, 1991), but significantly
modified for business problem solving.
PlaySolving allows the player to create a microcosm reflecting
the richness and complexity of a real world situation in a way that
is easy and then gain perspective by verbally analyzing it “from the
outside.” The use of miniatures representing people from diverse cultures
and historical periods, objects in the urban and natural environment,
as well as mythical, pop-culture icons and action figures allows multiple
layers of meaning to be “simulated” closely. Additionally, the process
affords rapid and safe insight into corporate culture and dysfunctional
organizational patterns with an immediate opportunity to develop and
test solutions “in-vitro,”
before investing resources. As
such, PlaySolving is a simulation for managing transition and chaos,
where existing rules and even best practices have become barriers
to growth and innovation. The process is suited for: ·
Developing new business strategy & organizational
identity. ·
Coaching in executive development & management
training. ·
Aligning cultures during alliances, mergers,
& organizational change programs. ·
Project-based team building. ·
Sales training. ·
Conflict resolution and stress management. Illustrative
Case Examples Three different business and training case studies illustrated
the use of PlaySolving: business strategy decision making by a CEO
of a technology consulting firm; maintaining cohesion and customer-focus
following downsizing; and fostering life/work balance under the stress
of rapid growth in a small business. Details of how individuals gained
new insights, were able to articulate personal or logistical barriers
and implement new solutions were described. DISCUSSION
Cognitive Perspective on PlaySolving
Constructive
and play-based activity ventilates thinking and brings incubating
ideas to the surface. Support for this approach comes from the work
of Piaget who views constructional games as combining sensory-motor
and symbolic thought in an adaptive way. “... Making a house with
plasticine or bricks involves both sensorimotor skills and symbolic
representation…and is a move away from play in the strict sense, towards
work, … towards spontaneous intelligent activity…There are practice
games, symbolic games, and games with rules, while constructional
games constitute the transition from all three to adapted behaviors”
(Piaget, 1962, p.164). Further, action-based PlaySolving alleviates the limits and
discomfort of initial disclosure through verbal speech. Rather than
relying exclusively on speech as a “front end” elicitation process,
verbalization shifts to a “back end” synthesis of the objective and
personal issues involved in the situation. Simulations such as PlaySolving
that reflect a multiple intelligence approach by using several sense modalities,
kinesthetic information, and analytic thinking (Gardner, 1983) are
likely to generate more integrated
solutions. Simulating Emotional Intelligence
Skills
According to Goleman (1998, p.31) “emotional competencies are
found to be twice as important
in contributing to excellence as pure intellect and expertise.” Such
competencies include personal dimensions of self-awareness, self-regulation,
and motivation as well as interpersonal factors of empathy and social
skills. Simulations that elicit the objective and
subjective layers of meaning in a business situation develop the emotional
intelligence needed under real conditions of change, and even brief
periods of chaos. The process helps externalize the situation, allowing
the individual(s) to gain distance and perspective on both logistical
and “hot button” barriers. The gap between the logic of a business
strategy and its real world implementation is bridged by tools like
PlaySolving which can simulate and test solution options for productivity
even under stressful, accelerated time frames. Execution of business and professional goals by individuals
and teams skilled in emotional competencies will characterize the
innovative, resilient organization that can “think in the future tense”
(James, 1996).
REFERENCES Ammann, R. (1991). Healing and transformation in sandplay: Creative processes become visible.
Chicago: Open Court Press. Chodorow, J. (1997). Jung on active imagination. Princeton:
Princeton University Press. Gardner, H. (1983) Frames of mind: The theory of
multiple intelligences. New York: Basic Books. Goleman, D. (1998) Working with Emotional Intelligence. New York: Bantam Books. James, J. (1996).
Thinking in the future tense:
Leadership skills for a new age. New York: Simon and Schuster. Piaget, J. (1962). Play, Dreams and Imitation in Childhood.
New York: W. W. Norton & Company, Inc. Adrienne Gans is principal of GansWorks, a consultancy
that helps companies and individuals execute on innovation. She
has over 15 years of professional experience in psychology and high-tech
marketing working with large as well as smaller product development
companies. She held the VP Marketing role at Sigma Imaging
Systems, a document management and workflow software company. She
received a Ph.D. in psychology from the University of California,
Berkeley, served on the faculty at New York University and is a
licensed clinical psychologist. PlaySolving is facilitated and exclusively
available through Dr. Gans. Correspondence
should be addressed to Adrienne Gans, 425 Market Street, Ste. 2200,
San Francisco, CA 94105 agans@gansworks.com.
This paper was presented at the annual meeting of the Association of Business Simulation and Experiential Learning, March 17-19, 1999, Philadelphia, PA. |